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Thursday, October 22
 

10:15am PDT

From Audience to Author: Remaking Museum Storytelling from the Outside In
Thursday October 22, 2026 10:15am - 11:00am PDT
What does it mean to build museum digital experiences and storytelling with a community, rather than for one?

Digital storytelling in museums has long promised connection to audiences, to communities, to collections. But too often digital becomes a delivery mechanism for the museum's existing narrative. This panel argues for something harder and more necessary. Museums are experiencing a paradigm shift; audiences have more choices, more skepticism, and less patience for institutional voice, and polarizing political and social challenges have directly impacted and had a chilling effect on the field’s efforts to address whose stories are being told. This panel looks at how three museums across the country respond using digital storytelling, challenging the power balance between audiences and museums, and addressing how and where audiences and media take up space within the museum. 

These projects aim to decenter the museum’s perspective and prioritize stories and experiences that don’t orbit the object, the canon, or the curatorial imperative, but instead emerge from lived experience. They are not just a way to deliver interpretation, but show new ways to listen first, follow the lead of communities, and truly build trust that leads to shared authorship.

The MFA Boston's reimagined 18th-century galleries, opening June 2026 in conjunction with the 250th anniversary of American Independence, feature an immersive, multi-layered in-gallery audio experience designed in close collaboration with a community advisory group. 

The Nelson-Atkins Museum of Art's A Frame of Mind podcast, uses the museum's collection as a lens to examine belonging, identity, race, and community memory, using audio storytelling to be genuinely accountable to a moment and to its city.

The Isabella Stewart Gardener Museum’s video roundtable featuring Jewish and Christian spiritual leaders and thinkers welcomes visitors to the exhibition "The Book of Esther in the Age of Rembrandt". It models a way to explore the continued relevance of the biblical story of Esther here and now, when Jewish communities in the US are fractured and Esther has become a tool of Christian nationalism.

These digital experiences engage community members as co-authors: shaping both story frameworks and the experience design. Together they ask: what does building trust and connection actually require? How do we know when it's working, not by our metrics, but by theirs? And how do we build digital experiences that translate something true about a community's relationship to culture, history, and place?

These questions sit at the core of what digital storytelling is trying to do and what has become increasingly challenging in the wake of the current political climate. Together, the panelists will explore the structural, editorial, and ethical choices that make community-driven digital storytelling and experience design work, and where the gaps, tensions, and open questions still live.
Speakers
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Rachel Nicholson

Director of Interpretation, Museum of Fine Arts, Boston
Rachel Nicholson is Barbara and Theodore Alfond Director of Interpretation at the Museum of Fine Arts, Boston. Rachel is responsible for overseeing interpretive strategy across the museum’s collections and exhibitions. Working closely with curators, designers, and community members... Read More →
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Jocelyn Edens

Director of Interpretation, Isabella Stewart Gardner Museum
Jocelyn leads the creative process for interpretation of the Gardner Museum's collection and special exhibitions, across analog, digital, and human platforms.
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Sofie Andersen

Co-Founder & Principal, Headroom Media
Sofie Andersen is a cultural strategist and creative leader at the forefront of audience engagement, digital storytelling, and institutional transformation. She has held senior roles at The Metropolitan Museum of Art, The Whitney Museum of American Art, and the Brooklyn Museum, where... Read More →
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Sarah Wambold

Principal and Co-Founder, Headroom Media
Sarah Wambold is a producer with 20 years of experience in museums and arts nonprofits, where she builds strategies, leads teams, and advances digital engagement in the cultural sector. Her work prioritizes authentic connections with audiences. Through storytelling and strategy, she... Read More →
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Glenn North

Director of Inclusive Learning & Creative Impact, The Museum of Kansas City
Glenn has more than 20 years of experience in museum education along with working with numerous arts and culture institutions and nonprofit organizations. He is the author of City of Song, a collection of poems inspired by Kansas City’s rich jazz tradition. He is a Cave Canem fellow... Read More →
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Christine Murray

Creative Director, Narrative Design, FELT
Christine is an award-winning audio producer, documentary filmmaker, and Co-Founder of FELT Design. She specializes in human-centered, non-fiction narratives that connect people, place, and meaning through innovative use of media and technology. With over two decades of experience... Read More →
Thursday October 22, 2026 10:15am - 11:00am PDT
Elwah Ballroom

10:15am PDT

The Museum as Experimental Space: Testing AI Interpretation in a Public Setting
Thursday October 22, 2026 10:15am - 11:00am PDT
Museums are increasingly experimenting with AI-driven interpretation tools, but what are the possibilities for the museum itself becoming a public laboratory for testing how visitors interact with AI?

At the MIT Museum, one of our strategic goals is to become a public lab for MIT. We have been developing and studying multiple approaches to conversational and embodied AI interpretation, including:

•               A multilingual AI-powered gallery guide

•               DebunkBot, an exhibit exploring misinformation and trust

•               An AI-enabled robotic docent and wayfinding experience based on Jibo technology

These projects explore how different forms of AI — handheld, embedded within exhibits, or physically present in gallery spaces — shape visitor inquiry, engagement, trust, and learning.

This interactive session invites participants to examine three distinct AI interpretation models and discuss questions such as:

•               Do visitors trust AI differently inside museums?

•               Can museums use AI to help visitors think critically about AI itself?

•               What forms of AI best support curiosity, accessibility, and conversation?

•               How can museums ethically conduct live visitor-centered AI experimentation in public spaces?

•               How can AI deepen engagement with exhibit content?

•               How can museums bring AI into museums to augment the visitor experience without infringing on staff presence and visitor interaction?

Participants will break into small groups to explore real-world scenarios drawn from active MIT Museum projects as well as projects from the home museums of session paerticipants. Group conversation will allow cross-pollination of ideas, best practices, and lessons learned across the museum field, as we collaboratively reflect on the opportunities, tensions, and future directions of AI in museum environments. Then each group will report out and share their experiences with AI.

Session Format: 45-minute interactive session

•    15 min framing presentation

•    20 min small-group discussion activity

•    10 min report-out and synthesis
Speakers
avatar for Ronald Czik

Ronald Czik

Director of Technology, MIT Museum
Ronald Czik is Director of Technology and Digital Strategy at the MIT Museum and a long-time lecturer in Computer Science at Boston University. With over 40 years of experience spanning software engineering, SaaS platforms, cloud infrastructure, and mobile development, Ron brings... Read More →
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Lindsay Bartholomew

Exhibit Content & Experience Developer, MIT Museum
Lindsay Bartholomew is an exhibit developer at the MIT Museum, where she works on experimental approaches to exhibition design, interpretation, and visitor experience. Her practice explores how emerging technologies can support curiosity, reflection, and critical engagement with complex... Read More →
Thursday October 22, 2026 10:15am - 11:00am PDT
512 Willapa

11:15am PDT

Digital Strategy Case Studies from Three Museums: Aligning Plans, People, and Practice
Thursday October 22, 2026 11:15am - 12:00pm PDT
Digital strategy is an evolving process shaped by institutional culture, leadership, resources, risk tolerance, and changing technologies. The processes by which digital strategies are created, communicated, and sustained are highly consequential to the goals they articulate if those goals are to reach fruition. 

This session longitudinally examines digital strategy development, drawing on experiences from three museums at different stages of their digital strategic journeys. Presenters will trace the lifecycle of their digital strategy work from initial efforts to identify and formalize digital priorities, through implementation and evaluation following a strategy’s launch.

Princeton University Art Museum is crafting its first full digital strategy while awaiting a new museum strategic framework to be developed (starting Summer 2026). Frances Lloyd-Baynes and Jill Oster, authors of the draft strategy, will explore the challenges of developing a digital strategy in a vacuum with no active organizational goals on which to anchor, and in support of a brand new museum undergoing a major digital transformation.

Staff at the NC Museum of Art are working to create a digital resource roadmap in response to an overarching strategic plan for 2026 - 2030. Currently in writing by a digital governance committee, the digital plan aspires to codify museum technologies (software, platforms), operating procedures (asset creation, management), quality standards (WCAG), and an evaluation framework for digital products to support efficient and reliable access to high quality digital experiences by audiences. 

Spencer Museum is an example of an organization with a digital operational strategy in place reporting on how the deliverables have matched their goals for it and supported their work in practice. The Spencer Museum of Art Digital Plan plan was created in 2022 as a result of three years of planning, research, and auditing all digital platforms with Design for Context and One Further with support from the Mellon Foundation. Since launching they have updated the entire plan once (2024), and do 6-month reviews and progress reports for the entire staff.

Our three organizational case studies aim to articulate (1) circumstances that prompt organizations to pursue digital strategy planning, (2) how digital strategies intersect with (existing) institutional strategy documents, governance structures, and day-to-day operations, (3) the roles and personalities most critical to digital strategic decision-making, as well as those most affected by its implementation, and (4) core components of a written digital strategy, and how these have evolved over time.
Speakers
avatar for Kevin Kane

Kevin Kane

Software Developer, North Carolina Museum of Art
Kevin Kane is a software developer for projects in education and interpretation. He has seven years of experience at the North Carolina Museum of Art and consulted on technology feasibility and installations for other mid-sized art institutions. He focused primarily on interactive... Read More →
avatar for Frances Lloyd-Baynes

Frances Lloyd-Baynes

Manager of Art Information, Princeton University Art Museum
Frances Lloyd-Baynes is manager of art information at the Princeton University Art Museum where she is responsible for the strategic direction and execution of the institution's art information activities, including data access and preservation, digital retention, digital experience... Read More →
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Jill Oster

Senior Manager of Data Operations, Princeton University Art Museum
Jill Oster is the Senior Manager of Data Operations at the Princeton University Art Museum, where she leads the strategy, development, and stewardship of the Museum’s core data and digital systems. With more than 14 years at the Museum, she partners with cross‑functional teams... Read More →
avatar for Ryan Waggoner

Ryan Waggoner

Director of Creative Services, Spencer Museum of Art
Ryan Waggoner is the Director of Creative Services at the Spencer Museum of Art. As an arts professional with a passion for visual storytelling and making art accessible to all, he has dedicated his career to creating dynamic and engaging platforms and content that inspires people... Read More →
avatar for Jennifer Talbott

Jennifer Talbott

Deputy Director for Operations and Innovation, Spencer Museum of Art
Jennifer Talbott serves as the Spencer Museum of Art’s Deputy Director for Operations and Innovation and oversees the museum budget and finances, digital initiatives, human resources, external affairs, building, and legal matters. As head of digital initiatives, she has facilitated... Read More →
Thursday October 22, 2026 11:15am - 12:00pm PDT
502 Cowlitz

11:15am PDT

Reclaiming Your Digital Infrastructure
Thursday October 22, 2026 11:15am - 12:00pm PDT
As museum professionals, we all deeply understand the benefits and challenges of relying on third party technology to help us get stuff done—especially when it comes to bringing the collection online. This often means that: we don’t own our infrastructure, solutions aren’t built for purpose, and new feature requests may never get built. With the rise of vibe coding and agentic development, we are now entering an era where it’s faster and easier than ever to build what we need ourselves. What if the future of museum technology could be owned, light weight, and flexible? In this session, hear from the Menil Collection, the Whitney Museum, the Lucas Museum, museum consultant Chad Weinard, and agency partner AREA 17 on experiments in DIY application development, open source, and the future of the museum tech stack.
Speakers
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Mike Lee

Group Strategy Director, Area 17
As Group Strategy Director, Mike is driven by creating new tools for users without an instructional manual. He loves creating intuitive, seamless, and minimal products using a mixture of insights and research coupled with the minds of a diverse group of craftspeople. He believes some... Read More →
avatar for Chad Weinard

Chad Weinard

Principal, Untitled Projects, LLC
Chad Weinard is an independent technologist and strategist for museums. His recent work explores collections, cultural data, museum infrastructures, creative technology and the intersection of digital humanities and data science. He’s led development of mobile, web, social, video... Read More →
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Michelle Gude

TMS Admin, The Menil Collection
Tending to systems, data, and workflows at The Menil Collection.
avatar for Colin Brooks

Colin Brooks

Head of Digital Development, The Whitney Museum
Colin is a developer and creative technologist working to make art more accessible through code. As the Head of Digital Development at the Whitney Museum of American Art, he leads the ongoing development of whitney.org and other public-facing digital products, and collaborates with... Read More →
avatar for Gary Dauphin

Gary Dauphin

Director, Digital, The Lucas Museum of Narrative Art
Gary is an award-winning storyteller and digital leader whose transformative work spans journalism, online communities, education, and museums. He joined the Lucas Museum of Narrative Art as Director of Digital Interpretation and is now the Director of Digital for the museum overall... Read More →
Thursday October 22, 2026 11:15am - 12:00pm PDT
Elwah Ballroom

1:15pm PDT

F***,Marry,Kill: Guidelines for Determining the Lifespan of a Digital Project
Thursday October 22, 2026 1:15pm - 2:00pm PDT
Most digital projects don’t end with a bang. Instead, content slowly becomes outdated, snazzy features become obsolete, and the website redesign gets pushed back (again) due to budget cuts, which leaves users to rely on information that’s quietly wrong.

In this 45-minute talk, we’ll give real-world examples of the decision-making frameworks we’ve used to determine whether to “f***/marry/kill” a digital project and its content. Attendees will leave with criteria and key considerations for planning and sunsetting short-, medium-, and long-term projects, as well as guidance on managing stakeholder expectations along the way. They’ll also leave with the understanding that public trust isn’t just built by what we launch, but maintained by what we keep accurate, usable, and accessible.

Erin Cecele Dunigan will discuss Getty’s digital governance model and decision flowchart for determining whether a project should be a temporary bespoke website or a long-lasting digital Quire publication. Sarah Luken will discuss the loose framework she uses at the Corning Museum of Glass to decide when to build a short-term microsite or decade-long digital interactive. Mara Kurlandsky will discuss the process and rubric she created for conducting website content audits for her clients, which have included both small non-profits as well as large national museums.

Drawing from a variety of professional perspectives—from an independent contractor to a large museum with 1,200+ employees to a medium-sized arts organization—this talk will delve into the complexities of deciding when to maintain, archive, or sunset projects and content. Attendees will leave with actionable advice on setting manageable expectations, planning for the future, and getting stakeholders on board with the realities of a digital project’s finite lifespan.
Speakers
avatar for Erin Cecele Dunigan

Erin Cecele Dunigan

Community Manager, J. Paul Getty Trust
Erin Cecele Dunigan is a community builder and digital strategist working at the intersection of museums, publishing, and technology. At Getty, she serves as Community Manager for Quire, an open-source publishing tool, where she supports a growing international network of cultural... Read More →
avatar for Sarah Luken

Sarah Luken

Digital Content Strategist, Corning Museum of Glass
Sarah Luken is the Digital Content Strategist at the Corning Museum of Glass, bringing over a decade of experience in museums across the East and West Coasts. As a museum technologist, she works at the intersection of storytelling, data, and user experience to design engaging, audience-centered... Read More →
avatar for Mara Kurlandsky

Mara Kurlandsky

Digital Strategist, Independent Consultant
Mara Kurlandsky is an independent content producer and digital strategist for museums and cultural organizations. She previously served as Senior Web Producer at the United States Holocaust Memorial Museum and as the first Director of Digital Engagement at the National Museum of Women... Read More →
Thursday October 22, 2026 1:15pm - 2:00pm PDT
502 Cowlitz

1:15pm PDT

From Metadata to Meaning: AI and the Future of Online Collections
Thursday October 22, 2026 1:15pm - 2:00pm PDT
As AI rapidly reshapes user expectations of digital products, museums face a pivotal question: how do we thoughtfully evolve our online collection interfaces — and where do we invest first?

Do we prioritize AI-powered search? AI-augmented records? Or user-facing conversational features that invite visitors to explore collections on their own terms? Each path carries different implications for trust, accuracy, and long-term sustainability.

Panelists will share real-world collection redesign projects, their frameworks for evaluating AI features and functionality, and their roadmaps for future integration. We'll also explore what becomes possible when we think beyond institutional boundaries — sharing technical approaches, case studies, and object data across institutions.

This is a panel for practitioners actively building, experimenting, and wrestling with these decisions. Join us for an honest conversation about tradeoffs, priorities, and what it means to design collection experiences for a world where AI isn't a feature — it's an expectation.
Speakers
avatar for Martín Franzini

Martín Franzini

Head of Digital Product and Experience, National Gallery of Art
Martin takes a user-centered approach to delivering digital solutions that help welcome all people to explore and experience art, creativity, and our shared humanity. As head of product for the National Gallery of Art, he works alongside talented folks to innovate, connect, and deliver... Read More →
avatar for Madeleine DiBiasi

Madeleine DiBiasi

Director of Digital Strategy, Fine Arts Museums of San Francisco
Madeleine DiBiasi is the Director of Digital Strategy at the Fine Arts Museums of San Francisco, where oversees the museums' digital product roadmaps across web, social, in-gallery experiences, collections information, and digital asset management, setting product strategy, CX goals... Read More →
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nikhil trevedi

Director of Engineering, The Art Institute of Chicago
nikhil trevedi is the Director of Engineering at The Art Institute of Chicago as well as a facilitator, educator, and community builder. His experience planning and executing complex web projects has also brought him to work with institutions to create concrete plans around the healing... Read More →
avatar for Neil Hawkins

Neil Hawkins

Deputy Technical Director, CogApp
Neil joined Cogapp in 2014. He is a full-stack developer who brings years of experience to his role at Cogapp as Deputy Technical Director for clients including Hammer Museum, Natural History Museum Denmark and The Arabian Gulf Digital Archive.
Thursday October 22, 2026 1:15pm - 2:00pm PDT
Elwah Ballroom

2:15pm PDT

Art in 3D: A multi-institutional perspective on 3D in museums
Thursday October 22, 2026 2:15pm - 3:00pm PDT
Over the past decade, we’ve gone from 3D capture and display in museums being a difficult, niche offering to something our own visitors can do on their own. And yet, like all emerging technologies, we’re still bogged down by lack of standards, uneven literacy, ongoing technical progress, and resourcing challenges. As many institutions move beyond pilot projects, a key challenge has become how to operationalize 3D imaging as a sustained program—balancing workflow standardization, staffing, and long-term infrastructure needs.  

This panel will explore common threads, best practices, insights, and “what’s next” in 3D imaging. Each museum (Cleveland Museum of Art, The Met, and National Gallery of Art) will share the origins and intents of its program; key insights gathered from doing this work; and use-cases for 3D models. We will also touch on how institutions make decisions about what to scan, and how selection strategies evolve from individual highlight objects to more cohesive, comparative groups that better support research and interpretation. While this is not a technical panel, we will touch on some best practices such as ways to target wide distribution on the web vs sharing for pedagogical study vs scanning to aid conservation treatment and records. Since we are all art museums, we’ll discuss issues particular to art, including copyright concerns, whether one should scan 2D works, and the like. After brief presentations, we will have a panel discussion and invite questions and comments from the audience.  

Each museum on this panel has deep expertise in 3D imaging their respective collections and applying 3D to a wide range of applications. We also represent well-resourced museums, and we want to make clear to our audience ways others can build upon our work, without needing the same level of investment of people, time, and money and to reflect on how these approaches adapt and evolve as programs scale.
Speakers
avatar for Brett Renfer

Brett Renfer

Senior Project Manager, Emerging Technology, Met Museum
Brett is an experience designer and maker focusing on ways new technologies can shape and respond to visitor engagement with and within museums. As Senior Project Manager, Emerging Technologies in the Audience Engagement Group at The Met, Brett leads audience-centered pilots, prototypes... Read More →
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Kurt Heumiller

3D Program Coordinator, National Gallery of Art
Kurt Heumiller is the 3D program coordinator at the National Gallery of Art where he oversees the digitization and visualization of their growing collection of 3D assets. He has over 18 years of experience in imaging for art museums having previously served as imaging manager at Museum... Read More →
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Nathan Ian Anderson

Head of Imaging, Cleveland Museum of Art
an Anderson is Head of Imaging at The Cleveland Museum of Art, where he oversees photographic, multispectral, and 3D imaging initiatives in support of collection access, preservation, and digital scholarship. He has over twenty-five years of professional experience in cultural heritage... Read More →
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Dale Utt

Director of Digital Imaging Management and 3D Animation, Cleveland Museum of Art
Dale is an imaging specialist who has worked with the Cleveland Museum of Art for the past eight years, primarily focused on the capture, processing and post processing of 3D models of artworks in the museum’s collections.
Thursday October 22, 2026 2:15pm - 3:00pm PDT
502 Cowlitz

2:15pm PDT

Collections Online in 3.5 Months: An Honest Look
Thursday October 22, 2026 2:15pm - 3:00pm PDT
In early 2026, LACMA shipped Collections Online — a public search and discovery site for the museum's collection — in roughly 3.5 months from kickoff to launch. The team was small (LACMA's digital team of two) and the work was deeply collaborative across overlapping skills: LACMA's Senior Director of Publishing — portfolio across editorial, design, and web/digital — anchoring the experience perspective and the internal advocacy that kept the work aligned across the organization; an independent backend engineer on the data platform application; the Folder Design team behind the visual design system and reference demos; the Urban Insight team behind the Netlify-hosted Next.js front end — search integration, frontend architecture, performance, and the discovery experience; and LACMA's Director of Digital Strategy & Infrastructure, who architected the overall environment and built the systems around the data platform (image, AI, search, monitoring, admin tooling, data flows), iterated on intent, and held day-to-day validation, troubleshooting, and coordination.

At the center sits a custom data platform — a FastAPI on ECS application backed by PostgreSQL/RDS — that ingests eleven TMS SQL views (about 1.1 million rows per cycle) plus 119,000 AI-enriched records from DynamoDB, applies user-defined transformation rulesets, and publishes through REST, GraphQL, and a bulk OpenSearch index. Two VPCs joined by peering, schema/rules admin UI, 6-hour ingest cadence with admin-triggered refresh.

A Lambda + SQS image processing pipeline moves 68,000 image-bearing objects (and derivatives) into KMS-encrypted S3. An AI enrichment layer — a SageMaker-hosted SigLIP 2 vision model run ephemerally on g5.xlarge, plus a long-running EC2 service for visual descriptions, embeddings, and search-time text encoding — produces the metadata for hybrid vector search and accessibility. An OpenSearch cluster handles faceted keyword search. A pair of admin tools — diagnostic Lookups and editorial Overrides — keep curatorial, engineering, and the data pipeline honest about what is surfacing on the site.

On the frontend, Next.js + Netlify deliver the public experience, CDN-optimized for scale.

- End-to-End Architecture: the AWS/FastAPI stack, frontend delivery, and operations — with cost and performance numbers for each piece.

- The Reality of AI-Assisted Engineering: where Claude and Gemini delivered 10x acceleration, where they introduced subtle costly bugs, and where we reverted to traditional engineering.

- Operationalizing AI: prompt engineering, agent-based workflows, and the scaffolding that makes AI-assisted work repeatable across a hybrid team.

In this session, we break down both the technical architecture and the collection discovery experience behind the build, sharing key architectural decisions, tradeoffs, lessons learned, and our playbook, including:

The goal is to share a working playbook, with the rough edges visible, for any institution considering a similar build.
Speakers
avatar for Bruce Wyman

Bruce Wyman

Director of Digital Strategy & Infrastructure, LACMA; also Principal, USD Design | MACH Consulting, LACMA
Bruce Wyman, Principal for USD Design | MACH Consulting, has worked with museums for nearly three decades, serving both as staff and consultant across art museums, zoos and aquariums, science centers, and other cultural institutions. His expertise spans museum strategy, exhibit design... Read More →
avatar for Piotr Adamczyk

Piotr Adamczyk

Independent Backend Engineer (contractor to LACMA), Independent
Piotr Adamczyk is a cultural heritage technologist and backend engineer. Recently, he helped build the LACMA Data Platform—a FastAPI/PostgreSQL engine transforming TMS data into REST/GraphQL APIs for Collections Online. He previously held data and product leadership roles at the... Read More →
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Susan Chun

Senior Director of Publishing, LACMA
Susan Chun is responsible for LACMA’s Publishing Division, which includes the editorial and interpretation team; graphic design; rights and reproductions; photographic services; and web and digital. She joined LACMA in 2024, developing the interpretive strategy for the David Geffen... Read More →
avatar for Mark Dischler

Mark Dischler

Chief Technology Officer, Urban Insight
Mark Dischler is CTO at Urban Insight, where he works at the intersection of technology strategy, client advisory, and digital transformation for museums and cultural institutions. He partners with organizations such as LACMA, The Broad, JANM, and Gilcrease Museum to design scalable... Read More →
Thursday October 22, 2026 2:15pm - 3:00pm PDT
512 Willapa

2:15pm PDT

The Enduring Practice of Participatory Engagement
Thursday October 22, 2026 2:15pm - 3:00pm PDT
In 2026, crowdsourcing methodologies are not considered "new and innovative." However, the erosion of public trust and proliferation of AI-generated content give these methodologies new and greater significance. Far from being made irrelevant by emerging tech, crowdsourcing and collaboration are more important than ever to balance thoughtful use of advanced computing techniques and engage audiences that are increasingly skeptical of authoritative narratives. 

Participatory engagement invites audiences to take ownership of the preservation and diffusion of knowledge. Such programs reinscribe the museum’s role as steward, rather than owner, of memory and learning. As hosts and facilitators, museums empower experts, scholars, and members of the public to create community in pursuit of a common goal, facilitating inter- and intragenerational connections through lifelong learning.  

On this panel, speakers share their methodologies for two crowdsourcing activities: Wikipedia edit-a-thons led by the Smithsonian American Women’s History Museum and Lost Women of Science; and Freedmen’s Bureau transcribe-a-thons led by Smithsonian Transcription Center and the National Museum of African American History and Culture.  

Through these two event formats, organizers create communal spaces for participants to learn and practice, with guidance and encouragement from experts and one another. These projects illuminate women’s and African American history by empowering the public to engage directly with primary and secondary sources and take an active role in the discoverability of science and cultural heritage data. Here, crowdsourcing builds trust by offering an opportunity to contribute that promotes a fuller understanding of historical sources and how history is documented, preserved, and shared. 

This session will discuss how participatory engagement can be a catalyst for endurance and sustainability in the maintenance of public trust. These methodologies also serve as both counterbalance to and critical partner for responsible AI-supported methodologies. How can a museum balance goals of completion with goals of participation? How can we make complex and detail-oriented processes approachable and appealing to broad audiences? What is the unique value of human-generated contributions in the current moment? 

Attendees will learn about the importance of developing multiple points of access to ensure accessibility and engagement across audiences and consider models for building trust, community, and an enduring practice. They’ll consider the critical role presenters play in engaging audiences and the emerging relationship between AI and crowdsourcing work. Panelists will discuss the strategies for designing crowdsourcing projects and programs that appeal across generations and cultures. Attendees will also learn about models for collaboration involving both internal and external partners.
Speakers
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Emily Cain

Digital Communications Manager, Smithsonian Transcription Center
Emily Cain specializes in building community around and connections to museum collections and information. As Smithsonian Transcription Center's Digital Communications Manager, she's responsible for engagement strategy and volunteer experience. Previously, she has held museum roles... Read More →
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Summer L. Hamilton

Digital Community Partnerships Specialist, Smithsonian American Women’s History Museum
Summer L. Hamilton is the Digital Community Partnerships Specialist at the Smithsonian American Women’s History Museum where she leads public engagement programs like Wikipedia edit-a-thons. Previously, she was an assistant research professor of digital scholarship at The Pennsylvania... Read More →
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Ann Sacher

Advisory Board Member, Lost Women of Science
Ann Sacher is a retired general surgeon and active community volunteer. She serves on the board of Lost Women of Science, a non-profit educational organization dedicated to inspiring girls and women to pursue STEM careers. Ann is a leadership fellow at Johns Hopkins University, sits... Read More →
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Kamilah Stinnett

Museum Specialist, Smithsonian National Museum of African American History and Culture
Kamilah Stinnett is a museum specialist at the National Museum of African American History and Culture where she works on digital initiatives including the Freedmen’s Bureau Project and the Searchable Museum. She holds an M.A. in Museum Studies from The George Washington University... Read More →
Thursday October 22, 2026 2:15pm - 3:00pm PDT
Elwah Ballroom

3:15pm PDT

Neither Here Nor There: Musetech as Ecotone
Thursday October 22, 2026 3:15pm - 4:00pm PDT
Museum technologists work in ecotones — the biological term for transition zones where two ecosystems meet, like where forest gives way to meadow. Ecotones are the most biodiverse and most generative zones in nature. Yet, also the most precarious. Museum digital work lives on exactly this kind of edge: between conservation and innovation, between the tech sector's velocity and museums’ slower cycles of change. What happens in ecotones directly impacts the heart of an ecosystem: edge activities can augment institutional capacity to adapt and survive in rapidly evolving conditions. Sustainability, in this context, is not green-IT compliance. It is the question of how museum workers can keep showing up in the in-between. Human sustainability is what institutional longevity depends on. In museums, we talk about long-term stewardship of collections, platforms, and knowledge, but rarely about long-term stewardship of the people doing that work. A technologist who stays in the field across decades, who carries institutional memory, who maintains trust with their colleagues and their public — that person is a longevity infrastructure.




This 45-minute Imagination Bootcamp explores sustainability in the in-between by taking the conference hotel itself as material. Hotels are liminal by design — full of people in transit, between homes, between meetings, neither here nor there. They are also stacked with overlooked ecotones: lobby thresholds, service corridors, and, in this case, a green roof where infrastructure meets living systems. This experiential session invites participants to use the metaphor of ecotones as a way of imagining new dynamics and structures for digital museum work. We will move through a short somatic warm-up that tunes awareness of immediate surroundings, a site-based practice that connects us to generations of workers and guests who have moved through this building, and a small-group exercise that extends attention to the more-than-human world sharing the space with us.




The Bootcamp draws on participants’ lived experience, futures literacy, and embodiment. Dr. Marina Gross-Hoy's research into museum professional ecosystems as ecotones — sites of cross-sectoral collaboration shaped by the fundamental paradox between conservation and communication – is the foundation. Imagination is trained here like a muscle: through attention, body, and place, rather than through forecast or scenario.

Participants will leave with a felt sense of their own ecotones, a small artifact from the session, and an imagination practice they can carry into their work. The Bootcamp is designed for technologists who suspect that the most urgent infrastructure question is not which platform to adopt next, but how to remain imaginative, embodied, and trustworthy across the long arc of institutional change.

No previous experience with somatic practice, futures methods, or speculative design is required. Comfortable shoes for walking are recommended.
Speakers
avatar for Isabella Bruno

Isabella Bruno

Lead Navigator, Lab for Radical Museum Futures
A museum that sets its hours by the tides. Board minutes from a future where rivers have legal rights. Isabella Bruno makes objects and documents from futures that haven't happened — and teaches museum workers to make their own. As founder and Lead Navigator of the Lab for Radical... Read More →
avatar for Marina Gross-Hoy

Marina Gross-Hoy

Consultant, researcher, writer, and facilitator, Independent
Marina Gross-Hoy, PhD, is a consultant, writer, speaker, and scholar whose work invites people to cultivate new relationships with embodied experience. She is the founder of the Laboratoire d’attentions, a research-creation initiative focused on designing artistic interventions... Read More →
Thursday October 22, 2026 3:15pm - 4:00pm PDT
502 Cowlitz

3:15pm PDT

Why Is This Even Here? Power, Interpretation, and Shared Authority in the Museum
Thursday October 22, 2026 3:15pm - 4:00pm PDT
In March 2026, the RISD Museum opened Ways of Looking, an introductory gallery that orients visitors to the museum while offering tools for engaging with artwork (https://risdmuseum.org/exhibitions-events/exhibitions/ways-looking). This project departs from standard museum practice: it was led by interpretation and education staff rather than curators; it spans two galleries but presents only three artworks, prioritizing close engagement; and it positions the visitor’s response as not only valid, but essential. Works of art, collection research, and visitors’ contributions are presented with equal weight in the space, creating a collaborative experience. 

This session explores how power is constructed and distributed in museum collections, curation, and interpretation. Using Ways of Looking as a case study, participants will examine practical strategies for sharing authority with visitors. Attendees will learn how interpretation and technological interventions can disrupt traditional narratives and create more inclusive museum experiences.

In one gallery, we created a drawing space with projections, drawing prompts, and a pegboard for displaying visitor responses. In another, two audio pieces introduced perspectives from an artist and a security guard. Presented through spatial audio and a landline phone turned into an audio player/recorder, these works created a communal listening experience while inviting visitors to record their questions. We made explicit what museum professionals often leave implicit, including how to read labels and how to interpret works of art. We presented four key ideas as springboards for interpretation: process, meanings, origins, and connections. Curiosity and play were embedded throughout the design, encouraging engagement across ages and levels of familiarity.

Visitors often enter museums unsure how to look at art, what questions to ask, or how to do a museum “right,” leading to a lack of confidence or connection. The RISD Museum is one of the few publicly accessible spaces within a larger academic institution. We aim to share knowledge rather than gatekeep it. Visitors should understand that a museum is a network of people with varied skills and perspectives, not a monolith. Through this space, we aim to build trust between the institution and its visitors.

Trust is a two-way exchange: museum professionals must build credibility through accessible, transparent experiences, and Ways of Looking includes resources visitors can carry beyond the galleries. At the same time, institutions must demonstrate trust in visitors’ experiences, questions, and creative insight. This reciprocity is expressed through tools like the landline message system, as well as more formal feedback that directly informs future experiences.

This space operationalizes the values laid out in our strategic plan: becoming more welcoming, curious, collaborative, and bold. A strategic plan should not sit on a shelf; it should be felt in practice.
Speakers
JR

Jeremy Radtke

Interim Director, Creative Production, RISD Museum
Jeremy Radtke (he/him) is Interim Director of Creative Production at the RISD Museum, where he leads a multidisciplinary studio spanning digital initiatives, design, and photography. His work focuses on interpreting museum collections through audio, video, and web-based storytelling... Read More →
KW

Kris Wilton

Deputy Director, Audience Experience & Learning, RISD Museum, RISD Museum
Kris Wilton is Deputy Director, Audience Experience & Learning at the RISD Museum. In her nearly 30 years of experience ranging from publishing to arts journalism to communications and media production within arts and nonprofit settings, she has worked to widen audiences for arts... Read More →
avatar for Ariel Hirschhorn

Ariel Hirschhorn

Design Technologist, RISD Museum
Ariel Hirschhorn (they/them) is the design technologist at the RISD Museum, where they work on digital infrastructure and stewardship and technology research. They aim to make the RISD Museum’s collection open and accessible through data sharing, digital publishing, and interactive... Read More →
AH

Alex Hanesworth

Audio Producer, Echo Co-Op
Alex Hanesworth (they/them) is an audio storyteller and sound designer. They are invested in community oral history, the poetics of space, and in the liberatory potential of memory work. They have created media for the Center for Restorative History at the National Museum of American... Read More →
Thursday October 22, 2026 3:15pm - 4:00pm PDT
512 Willapa

3:15pm PDT

Will GenAI kill the website as we know it?
Thursday October 22, 2026 3:15pm - 4:00pm PDT
The rise of generative AI interfaces, from conversational search to autonomous agents, is quietly dismantling some of the most foundational assumptions of web publishing. Traffic patterns are shifting. Zero-click interactions are rising. Content that once drove users to a website is increasingly consumed before a visit ever happens. This panel session explores what these changes mean in practice for organizations that have invested heavily in their web presence: how to think about visibility in an AI-mediated landscape, what "reach" means when your content is an input to someone else's model, and how the role of the website is changing from destination to signal. The death of the website is the wrong question, but the right instinct: what is actually dying is a set of assumptions about how people find, access, and relate to content online. Rather than declaring the website dead, this panel makes the case for a more nuanced transition that requires content strategists, developers, and digital leaders to fundamentally rethink what a website is for.
Speakers
avatar for Douglas Hegley

Douglas Hegley

Chief Digital Officer, Metropolitan Museum of Art
Douglas Hegley is the Chief Digital Officer at The Metropolitan Museum of Art. He’s been working in museums for over 25 years, helping organizations and their staff adapt to a changing world, especially to the rapid innovations in digital technologies. His primary goal - always... Read More →
avatar for David Newbury

David Newbury

Senior Director, Public Technologies, Getty Museum
David Newbury is the Assistant Director, Software and UX, at Getty, where he works with cultural heritage professionals, researchers, scientists and technologists to find common solutions to technical and scholarly problems. In this capacity, he leads the team responsible for public-facing... Read More →
avatar for Matt Tarr

Matt Tarr

Senior Director, Digital, American Museum of Natural History
Matt Tarr is Senior Director, Digital at the American Museum of Natural History. From hand-coding ActionScript in the early days to leading cross-functional strategy in one of the world’s most complex cultural institutions, his focus is on delivering durable, mission-aligned value—both... Read More →
avatar for Andrea Ledesma

Andrea Ledesma

Director of Strategy and Operations, Monterey Bay Aquarium
Andrea Ledesma spends a lot of time in museums and online. She specializes in digital strategy, product management, and project management in the cultural sector and has worked with institutions including the Field Museum, Tenement Museum, and National Park Service. Now as Director... Read More →
avatar for Martín Franzini

Martín Franzini

Head of Digital Product and Experience, National Gallery of Art
Martin takes a user-centered approach to delivering digital solutions that help welcome all people to explore and experience art, creativity, and our shared humanity. As head of product for the National Gallery of Art, he works alongside talented folks to innovate, connect, and deliver... Read More →
Thursday October 22, 2026 3:15pm - 4:00pm PDT
Elwah Ballroom
 
Friday, October 23
 

9:45am PDT

Designed to Draft, Not Author: What Museum Partners Revealed About AI, Accessibility, and Trust
Friday October 23, 2026 9:45am - 10:30am PDT
Many museum digital projects have an accessibility gap. Images go without alt-text not because institutions don't care, but because writing it at scale – across hundreds of objects, for rotating content, with limited staff – is genuinely hard. When Bloomberg Connects introduced AI-generated alt-text into its CMS, the goal was to close that gap. What we learned was something different: that trust in an AI tool isn't primarily about what the AI can do. It's about what the human can still decide.

This session tells that story from both sides of the table.

In a structured 9-institution pilot, we ran 450+ images through the tool and measured every interaction. Every metric outperformed its target. But the most striking result wasn't the acceptance rate or the time savings; it was that 100% of pilot partners reported feeling in control of the final alt-text. That didn't happen by accident. It was the product of specific design choices: a clear visual separation between AI suggestion and human-editable field, an explicit accept or reject step, no auto-population. The design assumed that curatorial judgment was non-negotiable, and partners felt it.

The pilot also surfaced harder questions that design decisions alone couldn't resolve. When the AI consistently omits skin tone in portraits, is that a safe default or an act of erasure? When it recognizes one religious figure and not another, what does that reveal about whose cultural knowledge is encoded in the model? Partners didn't just want to know what the tool could do: 7 out of 9 asked us to document what it wouldn't do, and why. That transparency mattered as much as the output.

By the time of this session, the tool will have been live across Bloomberg Connects' full partner network for 5 months. This panel draws on the controlled pilot findings and the real-world launch data together, giving attendees both the structured experiment and the longitudinal test of whether what worked with 9 institutions holds at scale.

The session is structured as a panel of co-presenters, not a product demo. Each presenter brings a distinct perspective and a specific artifact – a real image, a before-and-after alt-text, a moment where they overrode the AI – to ground their contribution in practice. Attendees will leave with frameworks they can apply to their own AI adoption decisions, not as a question of capability, but as a question of institutional fit, governance, and what trust actually requires.

Session structure:

10 min - Bloomberg Connects platform framing: the accessibility problem and the design hypothesis       

10 min - Wolfsonian-FIU's experience what they expected, what surprised them, anchored in a specific example from their collection

10 min - Baltimore Museum of Art's experience: where the tool held up and where it raised harder questions, anchored in a specific example from their collection

15 min - Group discussion & Q&A: building across all 3 perspectives on trust, control, and what they'd do differently
Speakers
DP

Dasha Pushkareva

Senior Product Manager, Bloomberg Connects
Dasha is a Senior Product Manager at Bloomberg Connects, where she leads product development for the partner experience. Her work focuses on how cultural institutions use Bloomberg Connects' tools to build and manage digital guides for their collections, including the AI-generated... Read More →
MO

Mark Osterman

Assistant Director of Digital Experiences, The Wolfsonian-FIU
Mark earned a BFA from the School of Visual Arts, an MA from New York University, and a Doctor of Education from Florida International University, with a focus on arts, literacy, and learning technologies. He has presented nationally and internationally on technology in museums as... Read More →
BS

Brittany Strupp

Manager of Interpretation & Evaluation, Baltimore Museum of Art
Brittany is a Manager of Interpretation & Evaluation at the Baltimore Museum of Art with 20+ years of experiences in the Arts and Culture sector.
Friday October 23, 2026 9:45am - 10:30am PDT
Elwah Ballroom

10:45am PDT

Artists’ Tools, Museum Stories: Creative Coding in the Age of AI
Friday October 23, 2026 10:45am - 11:30am PDT
As generative AI and emerging “vibe coding” workflows rapidly lower technical barriers, museum professionals with varying levels of software development expertise can expand experimentation with visual methods of data inquiry using creative coding, data visualization, and interactive storytelling. This session explores how artist-centered technologies—particularly the long-running open-source creative coding platform Processing—can help museums uncover new insights, reveal hidden relationships in collections data, and prototype new forms of public engagement.

Bringing together perspectives from the Georgia O’Keeffe Museum, New Mexico Highlands University, and the Processing Foundation, panelists will discuss how creative coding, open-source tools, and AI-assisted workflows can expand experimentation. Through practical examples and case studies, the session will examine how museums can begin working with these tools, evaluate appropriate technologies and AI models, collaborate effectively with developers, and thoughtfully transition from prototype to production. Panelists will also reflect on how these lowered barriers may expand participation in open-source creative technology communities, enabling a wider range of museum professionals, artists, and educators to experiment, contribute, and shape emerging digital practices. The session will also highlight emerging support structures, including mentorship and grant opportunities from the Processing Foundation, that can help sustain creative coding initiatives over time.

At a moment when trust in digital information systems is increasingly fractured, creative coding offers museums new ways to make interpretation, process, and inquiry more visible. Panelists will explore how these approaches can support long-term relevance and trust by encouraging transparency, experimentation, and broader participation in shaping digital cultural experiences.
Speakers
avatar for Liz Neely

Liz Neely

Curator of Digital Experience, Georgia O'Keeffe Museum
Liz Neely (she/her) is the Curator of Digital Experience at the Georgia O’Keeffe Museum. She designs online and in-person experiences using technology to help audiences engage with the art and life of Georgia O’Keeffe. She is the product lead for the innovative catalogue raisonn... Read More →
ML

Miriam Langer

Professor at New Mexico Highlands University / Board member at The Processing Foundation, New Mexico Highlands University
Miriam Langer (she/her) is a professor of media arts/cultural technology at New Mexico Highlands University, an Hispanic Serving public institution in northeastern New Mexico. Miriam has been a professor of multimedia & interactivity with a focus on cultural technology at NMHU since... Read More →
JL

Jonathan Lee

Professor of Software Systems Design, New Mexico Highlands University, New Mexico Highlands University
Jonathan Lee is a Professor of Software Systems Design in the Department of Media Arts at New Mexico Highlands University (NMHU). He earned a Master of Media Arts from NMHU and a Bachelor of Science in Computer Science from the University of North Texas. His expertise specializes... Read More →
Friday October 23, 2026 10:45am - 11:30am PDT
502 Cowlitz

10:45am PDT

Design for the Visit! A Jobs to Be Done Approach to Making Your Website Work, Work, Work
Friday October 23, 2026 10:45am - 11:30am PDT
For the Minneapolis Institute of Art (Mia), the answer is clear: increase in-person visitation and help the museum reach its goal of one million annual visits. But like many institutions, Mia’s website was not originally designed with that level of strategic specificity. It functioned as a broad information resource—useful, but not intentionally structured to drive visits, guide decisions, or build ongoing relationships with audiences.




In this session, Mia and Forum One share how they are approaching the challenge of rethinking the website’s role as part of a broader, cross-functional system. The work began with detailed end-to-end service blueprinting, mapping visitor journeys across digital and physical touchpoints to understand how marketing, content, staff interactions, and technology systems intersect to shape the experience. This process surfaced critical gaps: moments where interest is generated but not converted, and where no single team owns the full journey.




Building on this foundation, the team is applying a Jobs to Be Done (JTBD) approach to focus on what visitors are actually trying to accomplish—such as planning a visit or discovering events. By defining these jobs, the team can better understand the systems required to support them and identify targeted opportunities to reduce friction and improve outcomes.




The session includes an interactive mapping activity where participants will map a visitor journey and the systems that support it, making visible the cross-functional nature of their own organizations. From this shared view, presenters will introduce a practical approach to identifying small, testable improvements tied to specific moments in the journey.




As institutions develop a clearer understanding of user pathways and patterns, they unlock new opportunities to experiment with growth loops—designing experiences that encourage repeat visits, sharing, and deeper engagement over time. Rather than optimizing for one-time interactions, this approach supports more intentional, repeatable audience growth.




Attendees will leave with a framework for approaching their own work: not as a one-time redesign effort, but as an ongoing, iterative process for improving systems that support real-world outcomes.
Speakers
avatar for Kristen Torres Korman

Kristen Torres Korman

Head of Web & Digital Engagement, Minneapolis Institute of Art
As a creative at heart, I pair vision with strategy. I bring together storytelling, design thinking, and emerging technology to reimagine digital experiences and drive transformational change. Over the past decade, I’ve led initiatives across design, branding, and multichannel marketing... Read More →
KS

Kate Smith Williamschen

Head of Audience Project Management, Minneapolis Institute of Art
Kate Smith Williamschen heads up audience project management at the Minneapolis Institute of Art, where she spends most of her time untangling complexity and helping teams do their best work. Her background runs from museum operations to organizational leadership, which means she... Read More →
BW

Beth Watson

Director of Strategy, Forum One
Beth Watson is a strategist, organizational designer and systems thinker who helps mission-driven organizations rethink how their digital ecosystems support real audience needs in a rapidly changing landscape shaped by AI and shifting user behaviors. She has worked with cultural institutions... Read More →
Friday October 23, 2026 10:45am - 11:30am PDT
501 Chiwawa

10:45am PDT

My Huntington: Integrating Trust, Teams, and Tech
Friday October 23, 2026 10:45am - 11:30am PDT
Following our previous sessions—One Collection to Rule Them All (MCN 2024) and Future-Proofing through Sustainability and Resilience (MCN 2025)—we return with the third chapter in our evolving story of digital transformation at The Huntington. Framed by this year’s themes of trust and longevity, our session explores not just how an organization grows its technology infrastructure and digital capacity, but also how enduring relationships make that growth possible. Centered on the recently launched My Huntington Portal, we’ll share the realities behind the work: aligning multiple vendors around an ambitious technical roadmap to integrate our CMS with our ticketing/membership, retail, and CRM systems; facing critical business decisions; cultivating stakeholder buy-in; and coordinating across diverse internal teams and priorities. We’ll examine how to ensure that what you build remains sustainable—not only for the organization, but for the people responsible for maintaining and evolving it.

In summer 2025, The Huntington began efforts to create an industry-leading integrated customer portal that would simplify visitor and member account management and power a personalized website experience – including tailored calendar listings and other targeted content based on the unique aspects of the visitor’s customer profile. Our goals were for the portal to drive additional earned revenue through targeted marketing and upsell opportunities, increase engagement and member satisfaction through a carefully designed user experience, and maximize operational efficiency through reliable data workflows. This would be a critical strategic cornerstone to our “One Huntington” ethos and revamped brand message – we need to appear as a unified entity to the public and be gracious hosts online, as we are in person, to build and maintain brand loyalty and satisfaction. 

In this session, The Huntington, Co-Curator, and Cogapp will show how the project moved from strategy into implementation without losing alignment across teams, systems, and priorities. Co-Curator will share how the portal was built inside Shopify Customer Accounts, using a reusable custom application layer shaped through this work and now being adapted for other cultural organizations. Cogapp will show how that member context extends into huntington.org through personalized calendar and content experiences, tighter paths into ticketing, and clearer upgrade opportunities. Rather than focusing only on the finished product, we’ll unpack the architecture decisions, handoffs, and governance patterns that made the work sustainable—and increasingly repeatable—for cultural organizations with different systems, teams, and constraints.

At the heart of our project, and our success, is trust: a client-vendor-collaborator partnership built over time and essential to making complex digital change possible.
Speakers
avatar for Alyssa Machida

Alyssa Machida

Digital Product Manager, The Huntington
Alyssa Machida is the Digital Product Manager at The Huntington in San Marino, California, located on the ancestral lands of the Gabrielino-Tongva and Kizh Nation peoples. She oversees The Huntington’s public-facing digital portfolio, including its flagship website, huntington.org... Read More →
avatar for Louise Cole

Louise Cole

Production Director, Cogapp
Louise oversees delivery at Cogapp and is involved in all aspects of our work with leading museums, galleries, libraries, and archives to help them shine more brightly online.
Over 13 years Louise has led our work with many museums including Whitney Museum of American Art, National Portrait Gallery, London and MoMA. Most recently, Louise has been responsible for projects with The Huntington, the Visual Commentary on Scripture with King’s College London... Read More →
BP

Bradley Platz

Director, Co-Curator
Bradley is founder of Co-Curator, a digital product and commerce agency focused on museums and cultural institutions. He leads strategy and technical delivery for projects that connect ecommerce, membership, ticketing, CRM, and authentication into unified audience experiences. At... Read More →
Friday October 23, 2026 10:45am - 11:30am PDT
Elwah Ballroom

11:45am PDT

Accessibility at Scale: Two Case Studies in Using AI to Write and Publish Visual Descriptions
Friday October 23, 2026 11:45am - 12:30pm PDT
Visiting an art museum often heavily relies on visual perception. For patrons who are blind or low vision, this dependence significantly impedes their experience. By conveying an artwork’s composition and content through a descriptive textual representation, museums can help close this gap. However, most museum collections are too vast to manually develop descriptions for each object, inspiring the question, “how can AI help streamline the writing process?”

Over the past two years, a collaborative, inter-museum working group of US-based art museums has been exploring using generative AI to provide image descriptions and alt- text for artwork. This session will explore how two of these museums, the Cleveland Museum of Art (CMA) and the National Gallery of Art (NGA), implemented comprehensive workflows to make visual descriptions available online for every primary image in their collections.

This session will dive into the technical, practical, ethical, and conceptual challenges inherent in developing generative AI pipelines in production and sharing this content with the public. We will share key decision points and processes put in place to instill confidence both internally and externally in the generated descriptions and maintain that confidence as new images become available and are described moving forward.

We will discuss in depth our respective approaches for developing infrastructure to develop, test, and integrate the descriptions with internal systems, and the strong collaboration with teams across each museum throughout the process. Emphasizing the importance of thoughtfully and responsibly sharing these descriptions, we will also talk through our final steps for publishing the descriptions for the public and continuing to gather feedback post-production.

Finally, each museum will share their next steps on image descriptions and their broader uses of AI that have developed out of this work, including broader cross-collection discovery efforts and accessible in-gallery experiences.
Speakers
TB

Tara Bobinac

Associate Developer, The Cleveland Museum of Art
Tara is the Associate Developer at the Cleveland Museum of Art, having joined the Digital Innovations team at CMA full-time in 2025 after working as a contractor for several years. She handles a wide range of projects on both the backend and the frontend and comes specifically from... Read More →
avatar for Julia Demarest

Julia Demarest

Data Scientist, National Gallery of Art
Julia is a data scientist at the National Gallery of Art with a decade of experience in data analytics and visualization across the public sector. At the National Gallery, Julia works on projects related to strategic metrics, statistics, dashboarding, machine learning, and AI. She... Read More →
Friday October 23, 2026 11:45am - 12:30pm PDT
Elwah Ballroom

11:45am PDT

Insight at the Museum: How Smithsonian's UX Lab Builds User Trust in Digital Products
Friday October 23, 2026 11:45am - 12:30pm PDT
Museums are among the most trusted institutions in our world, but do our digital interfaces earn or erode that trust? Long-lived digital products such as online collections, educational resources, and online exhibitions represent significant investments and access points for museums. Ensuring that these products are easy and enjoyable to use is central to maintaining public trust and institutional longevity. In other words, trust is a UX issue.

This session explores the origin, structure, and impact of the Smithsonian’s User Experience (UX) Lab, a pan-institutional program designed to embed user research into everyday digital decision-making. Launched by the Office of Digital and Innovation as an internal service offering, the UX Lab partners with museums, libraries, and research units to conduct usability studies that generate actionable findings and build a more user-centered culture across a complex organization. 

The presentation will highlight several UX Lab studies, including one focused on the National Museum of American History’s online collections catalog and related discovery experiences. Attendees will learn how key audiences such as researchers, educators, and history enthusiasts interact with museums online, where their expectations break down, and what that reveals about long-term risks and design opportunities for improving digital collections platforms.

The session concludes with practical takeaways from across the 18 UX Lab studies conducted so far that any museum—regardless of size, budget, or technical maturity—can apply to improve digital experiences and support their mission for the long haul.
Speakers
avatar for Sara Snyder

Sara Snyder

Director of Digital Experience, Office of Digital and Innovation, Smithsonian Institution
Sara Snyder is the Director of Digital Experience in the Smithsonian’s Office of Digital and Innovation, leading public‑facing digital initiatives that connect audiences with Smithsonian collections, stories, and research. Her work emphasizes user‑centered design, open knowledge... Read More →
JG

Jordan Grant

Digital Experience Specialist, National Museum of American History
Jordan Grant is a public historian and a Digital Experience specialist at the Smithsonian's National Museum of American History. He leads several initiatives at the museum, including the museum's blog and the redesign of its online collections portal. He received his Ph.D. in U.S... Read More →
JN

John Nicholson

Principal, Marketade
John Nicholson is the founder and principal at Marketade, a UX research agency that helped establish the Smithsonian's UX Lab. John and his team specialize in building continuous research programs for digital teams, with a focus on qualitative usability testing. In addition to the... Read More →
Friday October 23, 2026 11:45am - 12:30pm PDT
502 Cowlitz

1:45pm PDT

Before the Last Witness: Digital Storytelling for History That Can No Longer Speak for Itself
Friday October 23, 2026 1:45pm - 2:30pm PDT
How does a cultural institution position itself as the definitive educational authority on a historical subject — not just today, but for a new generation to come? The generation that lived through World War II and the Truman presidency — that fought in the Pacific, rationed food on the home front, listened to Truman's voice on the radio, and cast ballots in 1948 — is nearly gone. Within a decade, the living memory of these events will be gone. What remains will be collections, documents, oral histories, photographs, and the digital records and experiences institutions build right now to carry these critical histories forward.

This session presents two history museums navigating that transition in real time: the National World War II Museum and the Truman Library Institute. Both are engaged in long-term digital strategy work explicitly designed to answer the same question from different angles: how do you build digital experiences that preserve the weight and truth of history for audiences who have no personal connection to it and who are growing up in an often-chaotic information environment?

The answer both institutions are working toward is not nostalgia. It is education and storytelling. In both cases, that ambition has produced concrete, purpose-built digital foundations designed to meet the next generation where they are.

At the Truman Library Institute, that means a new web presence which intends to surpass the official federal (.gov) site in depth and usability, also doubling down on credibility at a tenuous moment in history, paired with a quote-based AI-driven chatbot, a tool that allows students and general audiences to engage directly with Truman’s words, decisions, and legacy through a conversational interface grounded entirely in the historical record. 

At the National World War II Museum, that means a sustained investment in purpose-built digital architecture: an authoritative infrastructure designed to establish the Museum as the trusted anchor for WWII education and storytelling online. In an era when students are as likely to encounter AI-generated summaries or algorithmically surfaced partial histories as they are to find rigorous scholarship, the Museum’s digital strategy is oriented toward a clear goal: becoming the place where diverse audiences can reliably find research-driven, editorially vetted, and perspectives-inclusive accounts of World War II’s full scope and complexity.

Both institutions reflect the same underlying conviction: that the best response to a fractured information environment is not to retreat from digital engagement, but to build better, more trustworthy digital experiences and to plan for their longevity. The session will trace how each institution arrived at its approach through deep stakeholder engagement, user research, phased implementation, and a sustained commitment to organizational alignment, and then open the floor for discussion of what this work means for the broader museum field.
Speakers
SV

Stephanie Verdin

Vice President and Chief Marketing Officer, The National WWII Museum
Vice President and Chief Marketing Officer at The National WWII Museum in New Orleans, where she leads marketing, communications, digital media, analytics, and audience research for one of the city's top cultural institutions. With nearly a decade at the Museum and a background spanning... Read More →
BM

Brian McCormick

Associate Vice President of Web Development & Digital Strategy, The National WWII Museum
A senior digital strategy professional and front-end developer with 20+ years of experience building responsive, accessible websites and applications. Specializes in UI/UX design systems, CMS platforms, and graphic design — bridging technical execution and visual storytelling with... Read More →
CP

Cassie Pikarsky

Director of Strategic Initiatives, Truman Library Institute
Director of Strategic Initiatives at the Truman Library Institute, where she has led some of the organization's most significant projects — including a $30M library transformation and a Civil Rights Symposium keynote by President Biden. She holds an MBA and an M.A. in History Museum... Read More →
avatar for Kristina Jenkins

Kristina Jenkins

Lead Narrative Strategist, Bluecadet
A digital content strategist and content designer with 15+ years of experience untangling content challenges for non-profits and museums — via a proposal, prompt, article, video, content model, sitemap, or product roadmap.
Friday October 23, 2026 1:45pm - 2:30pm PDT
502 Cowlitz

1:45pm PDT

How Many Multidisciplinary Project Mangers Does It Take to Reimagine ArtLens?
Friday October 23, 2026 1:45pm - 2:30pm PDT
This session examines the reimagined ArtLens Gallery from the perspective of project management, using the framework of how we divided our responsibilities for a complex and ambitious undertaking involving multiple partners and collaborators. We divided project management roles between the physical space, the app, and the emphasis on making the experiences more inclusive and accessible to counteract the inaccessibility inherent to an art museum for blind or low vision people, while better supporting visitors with a wide range of sensory, mobility, and cognitive access needs.

We’ll share how we managed: 

- Accessible Exhibition Design: The physical design choices we implemented to make the gallery more accessible to blind or low vision visitors, also enhancing the experience for all.

- Developing a Tactile Interface: How we developed an interactive that uses a tactile reproduction of an artwork as a user interface.

- ArtLens App Rebuild: How we rebuilt the ArtLens app to make it easier for visitors to explore, learn, and connect at the CMA, under a tight, inflexible timeline. Prioritized for accessibility and inclusivity for all users, the new app is built with a unified codebase for both iOS and Android and is strategically integrated within the CMA’s digital ecosystem to leverage the existing app technologies and build on what already works.

- Dissecting the Museum Map: Using this page as a case study, we’ll examine key decisions, challenges, and outcomes, to unpack the complexities of the project and highlight the lessons learned.

- Managing App Integration with the Physical Space: Project management strategies used to align cross-functional teams around a shared docking approach that served as the technical bridge between the app and physical space and the foundation for accessibility affordances. 

- Managing Scope, Tradeoff, and Delivery Impacts: How key decisions, such as physical versus proximity docking, were scoped, evaluated, and implemented within real-world constraints, and how those choices impacted timelines, user flows, and accessibility outcomes. 

- Balancing Vision with Reality: What we’d do differently with additional time or resources and how the project continues to evolve beyond launch.

Unlike previous iterations, the reimagined ArtLens prioritizes inclusive experiences that make art matter. Through an integrated approach that combines physical exhibition design and the mobile application, the gallery offers consistent, multi-sensory experiences that reduce barriers and support independent exploration.
Speakers
avatar for Seta Nagbe

Seta Nagbe

Technical Project Manager, The Cleveland Museum of Art
Seta Nagbe is a technical project manager in the Digital Innovations department at the Cleveland Museum of Art. In her role, she manages outward-facing digital projects that support CMA’s mission to make art accessible for all. She plays a key role in delivering projects that enhance... Read More →
avatar for Tessa Shlonsky

Tessa Shlonsky

Technical Project Manager, The Cleveland Museum of Art
Tessa Shlonsky is a technical project manager in Digital Innovations at the Cleveland Museum of Art. She manages a range of outward-facing projects, from digital interactives and immersive experiences in exhibitions to ongoing enhancements of the CMA’s website. Tessa is also the... Read More →
avatar for Haley Kedziora

Haley Kedziora

Assistant Director of Digital Innovation, The Cleveland Museum of Art
I am the Assistant Director of Digital Innovation for the Digital Innovations and Technology Services department at the Cleveland Museum of Art, involved in major projects including the award-winning Revealing Krishna exhibition, the upcoming redesign of ArtLens Gallery and 3-D collection... Read More →
SM

Sara Mikail

Director of Project Management and Client Engagement, Prime Access Consulting
Sara has worked both in and with museums and cultural organizations for over a decade in various capacities. Having obtained a master’s degree at the University of Leicester’s Museum Studies Program, Sara developed a belief in the power of creating meaningful experiences to engage... Read More →
KF

Kelly Farrell

Digital Accessibility Manager, Prime Access Consulting
Kelly has extensive experience working in libraries and cultural heritage institutions, with a focus on project management for technically complex digital library projects. At PAC, she collaborates with a team of accessibility experts to guide a wide spectrum of clients to build accessible... Read More →
Friday October 23, 2026 1:45pm - 2:30pm PDT
Elwah Ballroom

2:45pm PDT

AI-Powered Access to Collections and the Future of Audience Trust
Friday October 23, 2026 2:45pm - 3:30pm PDT
Description coming soon
Speakers
AC

Andrew Cary

Vice President and Chief Digital Officer, Computer History Museum
Andrew Cary is Vice President and Chief Digital Officer at the Computer History Museum, where he leads digital strategy, technology, data, and online engagement, expanding global access to the Museum’s collections and programs while driving audience growth and impact. With more... Read More →
MP

Massimo Petrozzi

Director of Collection & Digital Initiatives, Computer History Museum
Massimo Petrozzi is the Director of Collection & Digital Initiatives at CHM. He is also the Oral History Program Coordinator. Massimo received a PhD in History of Science, Medicine and Technology from Johns Hopkins University and a master’s in information studies from the University... Read More →
avatar for Paige Bailey

Paige Bailey

AI Developer Relations Lead, Google Deep Mind
Paige Bailey is AI Developer Relations Lead at Google Deep Mind. She is an accomplished AI leader with over 15 years of experience bridging the gap between cutting-edge machine learning research and tangible business value. Instrumental in defining the developer experience for Google’s... Read More →
avatar for Laura Mann

Laura Mann

Principal, Frankly, Green + Webb
I am passionate about helping museums create more meaningful, visitor-centered experiences—both in-person and online. With over 25 years of experience in the museum and cultural sector, I work with leaders and digital teams to expand audience reach, leverage digital for impact... Read More →
Friday October 23, 2026 2:45pm - 3:30pm PDT
512 Willapa

2:45pm PDT

Building Trust That Lasts: 10 Years of Design
Friday October 23, 2026 2:45pm - 3:30pm PDT
More than a decade ago, Research Quest was recognized at NMC as a “Best of Show” prototype—an ambitious digital learning experience designed to connect students with real museum collections and scientific data. Ten years later, it has been developed into 15 distinct learning modules in use today by hundreds of educators and thousands of learners across the United States. What does it take for a digital experience not just to launch successfully, but to endure—and continue to earn trust over time?

This session offers a longitudinal case study of Research Quest’s evolution, examining the design decisions, trade-offs, and core commitments that allowed the platform to adapt across shifting technologies, audiences, and expectations without losing its integrity. As digital ecosystems accelerate and trust in information sources becomes increasingly fragile, designing for longevity requires more than innovation—it demands clarity about what should remain constant.

Drawing on close collaboration between the fields of design and the learning sciences, we will explore how foundational principles—such as centering authentic contexts, supporting inquiry-based engagement, and making scientific processes visible—have shaped both user experience and long-term credibility of the content. We will share examples of how scaffolding was refined over time to better support learners exercise data agency as they interprete complex data, understand uncertainty, and engage in evidence-based reasoning – supporting how to think not what to think.

Participants will examine what changed (platforms, interfaces, distribution models) and what did not (commitments to authenticity, learner agency, and scientific integrity), and consider how these decisions contributed to sustained use and trust. The session will also surface tensions between innovation and stability, and the realities of maintaining and evolving a digital product within institutional constraints.

As museums and cultural organizations navigate rapidly changing technological landscapes—including AI-generated content and shifting expectations around authority—this session offers a grounded perspective on designing systems that endure. Participants will leave with practical frameworks for building digital experiences that can evolve over time while maintaining credibility, relevance, and trust.
Speakers
avatar for Madlyn Larson

Madlyn Larson

Associate Director of Education Initiatives, Natural Histor Museum of Utah
As Associate Director of Education Initiatives at the Natural History Museum of Utah, Madlyn Larson focuses on the development of technology enabled learning experiences that support the development of students’ critical thinking skills. Specifically, she works with teachers, students... Read More →
avatar for Kirsten Butcher

Kirsten Butcher

Professor of Ed. Psych & Assistant VP for Faculty, University of Utah
Kirsten Butcher is a Professor of Educational Psychology at the University of Utah. Dr. Butcher's research examines how interactive educational technologies and multimedia materials can support effective learning, with particular attention to the cognitive processes employed by learners... Read More →
ML

McKenna Lane

Assistant Professor of STEM Education, University of Nevada-Reno
McKenna Lane is an Assistant Professor at the University of Nevada, Reno. She earned her PhD in Curriculum and Instruction from the University of Illinois Urbana-Champaign, where her work in the learning sciences focuses on digital curriculum design, constructivist approaches to science... Read More →
Friday October 23, 2026 2:45pm - 3:30pm PDT
502 Cowlitz

2:45pm PDT

Cultivating Awe with Art Online
Friday October 23, 2026 2:45pm - 3:30pm PDT
Jaws drop. Eyes widen. Awe is the feeling of being in the presence of something vast or profound that leads you to see the world in a different way. Regularly experiencing and reflecting on moments of awe can have long-term benefits for our minds, bodies, and social connections. It opens us up to new ways of thinking, shifts perspectives, and increases empathy. And art is the perfect place to start. 

The National Gallery of Art’s learning and engagement and visitor experience teams together with Dr. Dacher Keltner and the Social Interaction Lab at the University of California, Berkeley, have researched how people can cultivate awe through art. But how do we foster that experience online? The museum’s awe and digital content teams have experimented with developing interactive articles that encourage curiosity, wonder, emotional connection, and a deeper engagement with visual art. In this session, we’ll introduce you to the principles of awe, share insights from the National Gallery’s research, and explore how to adapt these findings into content choices—from pacing and tone to visuals and multimedia materials. You’ll leave with tools to help your online visitors pause, look closely, reflect, and find more awe in their lives.
Speakers
avatar for Isabella Bulkeley

Isabella Bulkeley

Senior Digital Content Producer, National Gallery of Art
Isabella leads editorial content for the National Gallery of Art’s website, creating articles, interactives, and more. She worked on developing the museum’s first digital content strategy, aimed at connecting new audiences across the nation with the museum’s collection. Her... Read More →
avatar for Paula Lynn

Paula Lynn

Head of Planning and Evaluation, National Gallery of Art
Paula Lynn leads audience research at the National Gallery of Art, studying visitors’ engagement, meaning-making, and emotional connection in the museum. She currently focuses on awe in art museums, including a collaboration with Dacher Keltner’s lab exploring how museums can... Read More →
Friday October 23, 2026 2:45pm - 3:30pm PDT
Elwah Ballroom
 
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