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Thursday, October 22
 

10:15am PDT

Sustaining Voice: Digital Media, Indigenous Representation, and Institutional Trust
Thursday October 22, 2026 10:15am - 10:35am PDT
Museums have produced video and media for decades—but what does it mean to design media that sustains voice over time?


In an era shaped by AI-generated content, rapid platform change, and evolving expectations around access, the question is no longer only how voice is captured. It is also how voice is mediated, translated, maintained, and trusted. This session examines how digital systems and human processes shape how museums represent the voices of artists, people, and communities.


While many institutions create subject-based videos, these projects are often treated as one-off assets tied to a specific exhibition or platform. This case study reframes media as infrastructure: a network of decisions across production, interviewing, editing, captioning, interface design, playback, and maintenance. Together, these decisions determine how voice is experienced, accessed, and understood.


Drawing from Crystal Bridges Museum of American Art’s Artist Voices video series, developed as part of the museum’s 2026 expansion reinstallation, this session explores how museums can design media systems that preserve the integrity of voice across in-gallery video stations, web platforms, social media, and future reuse. The series focuses on living artists, where voice is collaborative but shaped through many stages of production. Interviewing, editing, pacing, translation, captioning, and platform design all influence what is shared, emphasized, and sustained.


The session will give particular attention to the representation of Indigenous voices within artist-centered media, including mini-documentaries featuring artists Nicholas Galanin and Lily Hope. In this context, sustaining voice requires more than recording an interview or presenting an artist’s words. It requires attention to agency, authorship, cultural specificity, and how institutional editing can either preserve complexity or unintentionally flatten it. The framing of questions, filming relationships, and edit decisions all shape how Indigenous perspectives are carried forward.


A video may begin as a conversation, but it reaches audiences through layers of editing, translation, accessibility, design, and institutional decision-making. These choices shape meaning, access, and trust.


The session will also address practical decisions that support sustainability, including dual-language open captions, standardized media formats, multi-platform design, consistent playback, and coordination between content, design, technology, and installation teams. These choices show how accessibility, consistency, and technical planning are essential components of ethical digital interpretation.


Attendees will leave with strategies for designing digital media as durable systems rather than isolated outputs, with approaches for balancing authenticity, accessibility, longevity, and audience trust.
Speakers
avatar for Kimberly Ly

Kimberly Ly

Senior Interactive Media Producer, Crystal Bridges Museum of American Art
Kimberly Lý is a Vietnamese American interactive media producer, visual artist, and DEAI advocate with over nine years of experience in museums. At Crystal Bridges Museum of American Art and The Momentary, she leads the development of digital and in-gallery experiences, bridging... Read More →
Thursday October 22, 2026 10:15am - 10:35am PDT
501 Chiwawa

10:40am PDT

A Collection of Relationships
Thursday October 22, 2026 10:40am - 11:00am PDT
The National Museum of the American Indian (NMAI) is defined by its relationship to the communities and people who are connected to the museum’s collection. Though the museum’s collection of Native items is the largest in the world and contains many artistic and cultural masterpieces, we strive to let visitors to our museum understand that each of these items is a starting point to cultural understanding. As a museum of living cultural history, the NMAI has unique challenges to meet our visitors where they are, provide an engaging experience and to help develop new understandings about Native peoples. We hope to have visitors think about the museum as defined by a collection of relationships as much as a collection of items.

In this short presentation, Daniel Davis and Melissa Shaginoff will present their work on the Welcome Media project that seeks to highlight the diversity, hemispheric scope and most importantly the centrality of collaborative relationships that are necessary to build the trust with Native communities who teach us how to present their culture and to care for the items in our collection. The Welcome Media project is a series of short films that will show daily at our museum in Washington DC and in New York beginning in the fall of 2026. The films were designed to be interchangeable allowing the museum to add additional stories to the cycle in the future. Through findings from an ongoing visitor study by HG and Co, we learned that most visitors appreciated knowing more about the Museum’s relationship with Native communities. The study found that a few visitors expressed skepticism that these relationships were truly deep and authentic, and we feel the Welcome Media project should help to resolve these lingering doubts.

At a time when social media’s engagement obsession has made it feel like the truth no longer matters and the use of artificial intelligence has given rise to mistrust of science and expertise, this project will emphasize the real time commitment to building relationships with our Native and non-Native constituents. We believe that by showing how the museum works and allowing visitors to hear directly from contemporary Native people, visitors that experience our museums will have a greater trust and in what they learn during their visit. Further, by realigning visitor’s expectations and helping them to realize that they are part of a network of connection through the items they see on view, they can have a richer and more impactful experience that may change how they see Native people today.

In this presentation, we will present data from our visitor studies testing messages and understanding our visitor’s expectations, explain the development of a modular film cycle that can be revised and adjusted in the daily screenings, profile how the team made decisions about which communities to feature and show clips from the final media products.
Speakers
DD

Daniel Davis

Head of Digital Media, Smithsonian National Museum of the American Indian
Daniel Davis is the head of Digital Media at the Smithsonian National Museum of the American Indian. Mr. Davis develops the interpretive media and interactive experiences for the museums locations in Washington D.C. and New York.
Thursday October 22, 2026 10:40am - 11:00am PDT
501 Chiwawa

11:15am PDT

Going Beyond the Exhibition: Harnessing Virtual Tours for Preservation and Community Care
Thursday October 22, 2026 11:15am - 11:35am PDT
This session will look at the Smithsonian Asian Pacific American Center (APAC)’s first 3D virtual tour as a case study for how museums can leverage technology to increase the longevity of short-term exhibitions while also enhancing the digital experience through community-centered interpretation and input.

In 2024, APAC opened its first exhibition in nearly 10 years called Sightlines: Chinatown and Beyond, curated by Sojin Kim with support from Adriel Luis and Mia Owens. Sightlines was open from September 2024 to November 2025 and focused on the impact Asian Americans had on the physical and cultural landscape of Washington, DC. 

The featured stories highlight examples of cultural production that interpret elements of Chinese, Korean, and Javanese heritage and express coalitional Asian American and BIPOC identities. These are presented in displays of artwork, material culture, images, and other graphic material drawn from Smithsonian collections as well as shared by local lenders, including community members and repositories such as the DC History Center and the Moorland-Spingarn Research Center at Howard University.

In order to preserve this exhibition in a dynamic and engaging way, we sought to create a self-guided 3D tour where visitors could explore the gallery as if they were physically there. To enhance their digital visit, the virtual exhibition was embedded with exclusive interviews from community members who loaned or had connections to objects shown in the exhibition. There are 27 individual audio clips throughout the virtual tour, full transcripts, and related resources for visitors to take a deeper dive into topics mentioned in the interviews. 

By attending this session, attendees will learn more about the overall exhibition, the internal discussions had to greenlight the 3D virtual tour, the design and technical decisions made to ensure longevity of the tour and exhibition integrity, and the community care necessary to ensure its success. There will be a brief portion at the end on how we've activated the virtual tour for educational purposes already and the reaction from community members, educators, and students. Lastly, there will be a sneak peak of our upcoming 3D Tour for APAC’s newest exhibition - How Can You Forget Me: Filipino American Stories.
Speakers
MC

Mia Cariello

Education Specialist, Smithsonian Asian Pacific American Center
Mia Cai Cariello (she/her) is an Education Specialist at the Smithsonian Asian Pacific American Center. She facilitates and manages educational programing, digital education initiatives, and internships. Previously, she was the Wikimedia Coordinator for the Smithsonian American Women’s... Read More →
Thursday October 22, 2026 11:15am - 11:35am PDT
501 Chiwawa

11:40am PDT

From Novelty to Necessity: A Pressure Test for Museum XR
Thursday October 22, 2026 11:40am - 12:00pm PDT
Museums have explored XR in different forms, from AR tours and VR exhibitions to immersive games, WebXR, and digital storytelling experiences. But many projects still struggle to move beyond novelty, short-term pilots, or one-time funding. For small and mid-sized institutions especially, the challenge is not simply adopting immersive technology, but choosing approaches that are meaningful to audiences, responsible to the stories being told, and sustainable for teams over time.

This session introduces a practical “XR pressure test” for evaluating museum XR ideas before major resources are committed. Adapted from cross-platform immersive learning work in cultural storytelling and education, the framework begins with a Spatial Necessity Test: what can audiences understand through embodied presence, participation, or spatial context that they could not understand as well through text, images, video, or a traditional website? From there, the talk expands into a series of planning questions around audience value, interpretive responsibility, accessibility, platform fit, maintenance, and long-term institutional capacity.

Using brief examples from social AR, VR learning environments, and AI-assisted production workflows, the session will show how museums can distinguish between XR concepts that are strategically justified and those driven mainly by novelty. It will also address common risks in museum XR planning, including platform dependency, unclear success metrics, limited accessibility, content that requires careful cultural context, and pilot projects that are exciting at launch but difficult to sustain.

Attendees will leave with a lightweight decision framework they can bring back to planning meetings, grant conversations, vendor discussions, or internal strategy sessions. A take-home “Museum XR Pressure Test Worksheet” will help teams decide whether an XR idea should be built, simplified, postponed, or reframed into a more sustainable format.
Speakers
EC

Esther Choy

Founder & Creative Developer, Hong Kong XR Museum
Esther Choy is the founder of Hong Kong XR Museum and the creative developer behind Envic, an independent studio formerly known as Estavrse. Through this work, she creates immersive cultural and educational experiences across AR, VR, social XR, and AI-assisted storytelling. Her work... Read More →
Thursday October 22, 2026 11:40am - 12:00pm PDT
501 Chiwawa

1:15pm PDT

Sponsor Session
Thursday October 22, 2026 1:15pm - 2:00pm PDT
Thursday October 22, 2026 1:15pm - 2:00pm PDT
501 Chiwawa

2:15pm PDT

Designing Trust: Art, Voice, and Difficult Histories
Thursday October 22, 2026 2:15pm - 2:35pm PDT
Trust is not built by content alone. It is built by the systems that shape how content is commissioned, interpreted, delivered, and sustained over time.

This case study examines Love in a Dangerous Time: Canada’s LGBT Purge, a major exhibition at the Canadian Museum for Human Rights and recipient of the 2026 Governor General’s Award for Excellence in Museums. The exhibition addresses one of the largest workplace human rights violations in Canadian history, telling the story of how more than 9,000 2SLGBTQI+ members of the Canadian Armed Forces, RCMP, and federal public service were investigated, harassed, and fired by the Canadian state.

As exhibition lead responsible for design and integration, I worked across artistic collaboration, survivor testimony, interaction design, and institutional systems to build an experience audiences could trust. That meant more than producing compelling media. It required aligning commissioned artworks, voice-driven interactives, accessible design protocols, and narrative architecture into a coherent framework that could hold trauma, complexity, and public scrutiny without collapsing into spectacle.

For MCN’s theme of Trust & Longevity, this session argues that trust in museum technology is inseparable from governance, accessibility, and care. Voice interfaces, immersive media, and artist-led commissions can deepen engagement, but only when supported by ethical decision-making, inclusive design, and infrastructure built for endurance rather than novelty.

Drawing on this project and related work in voice interaction, inclusive design, and enterprise digital governance, I will offer a practical framework for using technology to support difficult histories in ways that are credible now and sustainable over time.
Speakers
SG

Scott Gillam

Principal, Push Design, Push Design
Scott Gillam is a cultural-sector leader specializing in digital transformation, inclusive design, and experiential storytelling. He previously served as Director of Design & Digital Experience at the Canadian Museum for Human Rights, where he led the design and integration of major... Read More →
Thursday October 22, 2026 2:15pm - 2:35pm PDT
501 Chiwawa

2:40pm PDT

Digital Governance at Getty
Thursday October 22, 2026 2:40pm - 3:00pm PDT
You work with dozens of brilliant colleagues, all with amazing ideas about how technology might revolutionize your organization. You also want to sleep sometimes. How do you choose what to work on?  How do you prioritize?  How do you say no to the chief curator? 

At Getty, we’ve spent the past three years building a process to help us answer these questions and provide a framework for digital decision-making. We’d like to share with you the Digital Governance process we’ve put in place, what we’ve learned, and how we moved (at least closer) to transparent, inclusive, collaborative decision-making, and how we continue to evolve that process as organizational needs, technologies, and expectations evolve.  Also—AI governance! 

David Newbury and Britt Scholnick will share how we developed the framework, both from a strategic and practical level, how we’ve iterated over the past 18 months, and where we expect it to change in the future. We’ll discuss balancing IT and Digital needs, the value of discovery processes, how we consider capacity planning, and the importance of happy hours to team building.  And we’ll share how governance can function not (only) as a gatekeeping mechanism, but as a living system that supports sustainability, transparency, and builds institutional resilience.
Speakers
avatar for David Newbury

David Newbury

Senior Director, Public Technologies, Getty Museum
David Newbury is the Assistant Director, Software and UX, at Getty, where he works with cultural heritage professionals, researchers, scientists and technologists to find common solutions to technical and scholarly problems. In this capacity, he leads the team responsible for public-facing... Read More →
BS

Britt Scholnick

Senior IT Project Manager, J. Paul Getty Trust
Britt Scholnick is a Senior IT Project Manager at Getty, where she leads project management initiatives focused on digital governance, enterprise software selection, and institution-wide technology processes. Her work draws on a career that bridges museum operations, collections management... Read More →
Thursday October 22, 2026 2:40pm - 3:00pm PDT
501 Chiwawa

3:15pm PDT

Magical, Tactile Media Devices: Creating Digital Experiences that Feel Anything But
Thursday October 22, 2026 3:15pm - 3:35pm PDT
In our museum, traditional wall interpretation provides the vital foundation of our guests’ experience. However, when planning our digital interpretation, our team is always asking: What can digital do that is different? This session explores creating “MTMDs” (Magical, Tactile Media Devices)—physical objects with digital content that guests interact with in ways that feel anything but digital. By focusing on what digital does best—recreating sensory "time and place"—we can provide a richer, more multi-dimensional experience.




Phase I: More Than Voiceover (William Gropper Exhibition)

Our exploration began by moving beyond the lecture-style audio tour. For an exhibition on William Gropper, we developed a "contextual soundscape" to sit alongside the curatorial text. By re-recording period-accurate union songs and dramatic re-enactments of Gropper’s appearance before the House Un-American Activities Committee, we provided the emotional high stakes of the period, allowing visitors to hear the history they were reading about.

Phase II: The Tactile Bridge (The Mucha Record Player)

We expanded this approach for our exhibition Timeless Mucha by introducing a custom hi-fi record player cabinet powered by RFID technology. This device allowed guests to listen to the music of albums whose cover art was inspired by Alphonse Mucha’s work. By using familiar, tactile hardware, we reduced placed the digital tech in the background, and put the guests tactile experience in the foreground. 

Phase III: Immersive Simulation (The Miró TV Time Capsule)

Our most recent project, a glowing 1950s television set for Miró and the United States, represents the synthesis of these strategies. To provide a unique experience of the 1940s–60s, we engaged a woodworker to build a period-accurate cabinet that matched the original furniture of our museum. On this TV, each channel represents a year Miró visited the U.S., allowing guests to "channel surf" through collages of cultural touchpoints like the Space Race and the Civil Rights Movement. Accompanied by a 1950s-style “TV Guide” handout, the interactive was placed in our Welcome Gallery to serve as an inflection point, drawing guests into the exhibition narrative the moment they enter the building.




Conclusion: Throwing Your Hat Over the Wall

Innovation in museum tech often requires "throwing your hat over a wall" that is too high to climb—committing to a project before you fully know how to execute it. These projects involved a multitude of firsts for our department and institution from programming Arduino boards to coding in Python and using Touch Designer. We argue that the most impactful museum experiences come from making mistakes and "building rockets to see if they explode". By diversifying the modes of interpretation we create an inclusive environment that recognizes the unique strengths of both the written word and the sensory interactive.
Speakers
CW

Collin Warren

Head of Digital Experience, The Phillips Collection
For the past three years I have served as the Head of Digital Experience for The Phillips Collection. Prior to that, my career had been that of an audio engineer for podcasts, music and live events.. In my role at The Phillips Collection, I have the pleasure of using my technical... Read More →
Thursday October 22, 2026 3:15pm - 3:35pm PDT
501 Chiwawa

3:40pm PDT

Mondrian at MoMA: Crafting interactive narratives from scientific research
Thursday October 22, 2026 3:40pm - 4:00pm PDT
For an upcoming exhibition on the artist Piet Mondrian, MoMA is using digital technology to present conservation research that unfolds some of the major narratives and questions of the exhibition: how did Mondrian's migration to New York affect his art; why did he revise and double-date artworks that he had 'finished' in Europe; and what does it mean to make a painting, in his words, "more Boogie Woogie". This work has involved a number of creative challenges: Technical, very specific research findings need to be moulded into engaging narratives that can be appreciated by a broad range of audiences, satisfy different preferred learning modalities, and navigate areas where knowledge is theoretical and incomplete clearly. In an age rife with digital misinformation, it is especially important that museums speak to people effectively and confidently. This session will cover the creative and educational approaches we took to address these challenges and excavate for visitors another fascinating layer of Mondrian’s life and work.




We’ll also speak to some of the considerations from the design and technology perspective. Using AI-assisted rapid prototyping to minimize development time, creating reusable templates that are easy for content creators to deploy, building in flexibility in the form of modes and overrides that allow the interactive to serve the bespoke needs of particular narratives or exhibitions.




Though the Mondrian interactive is the star of this particular session, we’ll also speak to our broader effort to develop our suite of digital interactives - publications, chronologies, 3d views, geographic stories, music, conservation stories and more. We’re also looking into a system of lightweight experiences like trivia and treasure hunts made for special events. Our ultimate aim, like many of our peer institutions, is to be able to build a sustainable roster of digital interactives that can disseminate knowledge, delight visitors, and be adaptable enough to tell the many, many stories that need to be told at our museum in a sustainable way.
Speakers
avatar for Madhav Tankha

Madhav Tankha

Assistant Director of User Experience, The Museum of Modern Art (MoMA)
My work focuses primarily on digital product design and UX research for museums. I'm currently Assistant Director of User Experience at the Museum of Modern Art (MoMA), and have previously worked at The Metropolitan Museum of Art. I also teach at Pratt School of Information in New... Read More →
GB

George Benson

Manager, Interpretation, Research & Digital Learning, The Museum of Modern Art (MoMA)
I oversee interpretive planning for temporary exhibitions and collection galleries at MoMA. My commitment to audience-centered storytelling and experience with interpretive planning has been honed over 10 years working at the British Museum, V&A, Cooper Hewitt, and MoMA.
Thursday October 22, 2026 3:40pm - 4:00pm PDT
501 Chiwawa
 
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